weatherless...................58.41949% offense.......................48.16558% sand..........................35.97756% hyperoffense..................27.92897% balance.......................17.74538% sandoffense...................10.13182% rain.......................... 3.32344% semistall..................... 3.18281% stall......................... 2.97727% hail.......................... 2.13346% monotype...................... 2.11028% sandstall..................... 1.73397% voltturn...................... 1.61343% rainoffense................... 1.49288% dragmag....................... 1.34298% trickroom..................... 1.27343% choice........................ 1.18303% monowater..................... 0.58031% sun........................... 0.53626% multiweather.................. 0.39022% tricksand..................... 0.33227% monofighting.................. 0.27045% gravity....................... 0.22641% monosteel..................... 0.20554% monorock...................... 0.16150% monopsychic................... 0.15918% sunoffense.................... 0.15841% monobug....................... 0.15068% hailstall..................... 0.12904% monoflying.................... 0.12441% monoice....................... 0.11127% monopoison.................... 0.10663% hailoffense................... 0.06877% mononormal.................... 0.06723% monofire...................... 0.06568% monoelectric.................. 0.06259% monograss..................... 0.05177% monoghost..................... 0.04636% trickhail..................... 0.04095% monodragon.................... 0.03168% monoground.................... 0.02936% monodark...................... 0.02318% tailwind...................... 0.01468% trickrain..................... 0.00850% monofairy..................... 0.00618% sunstall...................... 0.00309% rainstall..................... 0.00232% Stalliness (mean: -0.458) |######### -1.5|############## |##################### -1.0|############################ |############################## -0.5|######################## |######################## 0.0|################## |############# +0.5|######## |###### +1.0|#### |### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%