weatherless...................54.66018% offense.......................46.81646% sand..........................40.44603% hyperoffense..................29.93230% balance.......................16.59675% sandoffense...................12.00246% stall......................... 3.41678% semistall..................... 3.23771% rain.......................... 2.97509% sandstall..................... 2.11954% hail.......................... 1.98572% voltturn...................... 1.85710% monotype...................... 1.63708% dragmag....................... 1.51314% rainoffense................... 1.44382% trickroom..................... 1.41195% choice........................ 1.18728% monowater..................... 0.47063% tricksand..................... 0.41667% multiweather.................. 0.40331% sun........................... 0.33629% gravity....................... 0.31104% monofighting.................. 0.25905% monopsychic................... 0.16674% monosteel..................... 0.16181% sunoffense.................... 0.12165% monobug....................... 0.11232% hailstall..................... 0.10454% monoflying.................... 0.08780% monorock...................... 0.08680% monoice....................... 0.07017% hailoffense................... 0.05769% monopoison.................... 0.05448% trickhail..................... 0.05172% monoelectric.................. 0.04527% monodragon.................... 0.03919% monofire...................... 0.03900% mononormal.................... 0.03577% monograss..................... 0.02890% monoghost..................... 0.02247% monoground.................... 0.01833% tailwind...................... 0.01107% monodark...................... 0.01009% monofairy..................... 0.00324% trickrain..................... 0.00290% sunstall...................... 0.00185% rainstall..................... 0.00150% Stalliness (mean: -0.480) |########## -1.5|############### |###################### -1.0|############################# |############################## -0.5|####################### |###################### 0.0|################# |############ +0.5|####### |###### +1.0|#### |### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%