sand..........................55.09725% offense.......................44.53191% weatherless...................41.84403% hyperoffense..................30.01217% balance.......................16.86565% sandoffense...................16.34982% stall......................... 4.29794% semistall..................... 4.29233% sandstall..................... 3.30456% rain.......................... 2.10377% voltturn...................... 1.59734% dragmag....................... 1.53192% hail.......................... 1.50448% rainoffense................... 1.27206% trickroom..................... 0.85797% choice........................ 0.73100% multiweather.................. 0.62927% gravity....................... 0.26699% monotype...................... 0.22028% tricksand..................... 0.13985% hailstall..................... 0.12333% monowater..................... 0.09955% sun........................... 0.07976% monofighting.................. 0.05374% hailoffense................... 0.02811% sunoffense.................... 0.02775% monobug....................... 0.01861% monosteel..................... 0.01784% trickhail..................... 0.01683% monoflying.................... 0.01019% monoice....................... 0.00754% monodragon.................... 0.00526% monorock...................... 0.00237% monograss..................... 0.00156% monopoison.................... 0.00120% monopsychic................... 0.00092% monoelectric.................. 0.00081% monofire...................... 0.00044% monoghost..................... 0.00021% monoground.................... 0.00016% monodark...................... 0.00004% mononormal.................... 0.00004% tailwind...................... 0.00001% trickrain..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.445) |########### -1.5|############### |################### -1.0|######################### |############################## -0.5|#################### |############### 0.0|############### |############# +0.5|##### |####### +1.0|####### |### +1.5|### |### +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.52%