sand..........................64.14104% offense.......................39.86104% weatherless...................33.24458% hyperoffense..................31.00559% sandoffense...................20.64283% balance.......................15.87353% stall......................... 6.76908% semistall..................... 6.49078% sandstall..................... 4.96948% dragmag....................... 1.99722% hail.......................... 1.84824% rain.......................... 1.70821% voltturn...................... 1.10048% multiweather.................. 0.96285% rainoffense................... 0.77260% choice........................ 0.73762% gravity....................... 0.11103% hailoffense................... 0.08553% trickroom..................... 0.08355% monotype...................... 0.04894% monowater..................... 0.03807% sun........................... 0.02078% hailstall..................... 0.00882% monofighting.................. 0.00534% sunoffense.................... 0.00422% monoice....................... 0.00250% tricksand..................... 0.00164% monoflying.................... 0.00149% monosteel..................... 0.00096% monobug....................... 0.00029% monopoison.................... 0.00012% monoelectric.................. 0.00009% trickhail..................... 0.00008% monograss..................... 0.00004% monorock...................... 0.00003% monofire...................... 0.00001% monoghost..................... 0.00001% monopsychic................... 0.00001% monodragon.................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.367) |####################### -1.5|############ |#################### -1.0|############################## |######################## -0.5|############################ |############### 0.0|############### |############# +0.5|#### |########## +1.0|######## |##### +1.5|####### |####### +2.0|## |### +2.5|### more negative = more offensive, more positive = more stall one # = 0.44%