weatherless...................48.28865% balance.......................39.09893% offense.......................34.29866% sand..........................25.05852% rain..........................22.31542% hyperoffense..................17.08041% semistall..................... 7.00397% dragmag....................... 4.70634% voltturn...................... 3.87959% sun........................... 2.92504% stall......................... 2.51803% choice........................ 2.25791% hail.......................... 1.81428% monotype...................... 1.75543% rainoffense................... 0.79947% sandstall..................... 0.76501% sandoffense................... 0.66885% rainstall..................... 0.59413% trickroom..................... 0.48513% monowater..................... 0.42082% sunoffense.................... 0.38789% multiweather.................. 0.31359% monodragon.................... 0.27475% sunstall...................... 0.17938% monoghost..................... 0.15495% hailstall..................... 0.13378% monorock...................... 0.10966% gravity....................... 0.10881% monosteel..................... 0.08905% monoice....................... 0.08535% monofighting.................. 0.08280% monofire...................... 0.08035% monopsychic................... 0.07739% monobug....................... 0.07497% monoground.................... 0.07053% tailwind...................... 0.06281% monoelectric.................. 0.05631% hailoffense................... 0.05603% monoflying.................... 0.05573% monograss..................... 0.04760% monopoison.................... 0.04144% mononormal.................... 0.04084% monodark...................... 0.03635% allweather.................... 0.02391% tricksand..................... 0.02384% trickrain..................... 0.01505% monofairy..................... 0.00119% tricksun...................... 0.00101% Stalliness (mean: -0.081) -2.0|####### |####### -1.5|############ |################ -1.0|################## |################### -0.5|########################## |############################# 0.0|############################## |############################# +0.5|############################## |########################### +1.0|################## |######### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%