balance.......................42.34080% sand..........................38.29900% rain..........................29.71772% weatherless...................28.55888% hyperoffense..................22.54982% offense.......................20.10284% semistall.....................12.01550% dragmag....................... 3.32977% choice........................ 3.30501% stall......................... 2.99104% voltturn...................... 2.65600% hail.......................... 2.36427% rainoffense................... 1.51482% sun........................... 1.14162% rainstall..................... 0.90687% sandstall..................... 0.82589% sandoffense................... 0.64556% monotype...................... 0.58680% monodragon.................... 0.52996% sunstall...................... 0.50783% trickroom..................... 0.21482% hailstall..................... 0.12844% gravity....................... 0.12243% tailwind...................... 0.11401% multiweather.................. 0.08139% monoghost..................... 0.02973% sunoffense.................... 0.02087% monowater..................... 0.01005% monodark...................... 0.00514% monoice....................... 0.00309% hailoffense................... 0.00293% monorock...................... 0.00206% monoground.................... 0.00135% monopsychic................... 0.00131% monosteel..................... 0.00083% monograss..................... 0.00074% monobug....................... 0.00073% monoelectric.................. 0.00061% monofighting.................. 0.00047% monoflying.................... 0.00041% monofire...................... 0.00023% mononormal.................... 0.00010% allweather.................... 0.00003% tricksand..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.034) -2.0|################# |########### -1.5|########### |######### -1.0|########## |########## -0.5|############# |############### 0.0|######################### |################## +0.5|############################# |############################## +1.0|###################### |############ +1.5|#### |## +2.0| |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%