weatherless...................93.80937% offense.......................39.88925% balance.......................28.29417% stall.........................14.03226% hyperoffense..................10.74742% semistall..................... 7.03691% rain.......................... 6.02708% rainoffense................... 5.43298% voltturn...................... 3.40496% trickroom..................... 2.37145% tailwind...................... 1.04116% monotype...................... 0.22161% monodark...................... 0.22161% choice........................ 0.16717% sun........................... 0.16354% dragmag....................... 0.01375% monowater..................... 0.00000% hail.......................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.266) |# -1.5|############ |#### -1.0|######## |############### -0.5|##### |############################## 0.0|########################## |##################### +0.5|################ |####### +1.0|######### |### +1.5|######### |### +2.0|#### |############# more negative = more offensive, more positive = more stall one # = 0.52%