weatherless...................74.23565% balance.......................44.94744% offense.......................26.63065% sand..........................19.83726% hyperoffense..................12.42647% semistall.....................10.84669% sun........................... 6.20880% stall......................... 5.14876% voltturn...................... 2.96048% multiweather.................. 2.04866% rain.......................... 1.57604% sunstall...................... 1.04971% sandoffense................... 1.01920% dragmag....................... 0.80779% sandstall..................... 0.53411% tailwind...................... 0.33224% hail.......................... 0.20910% trickroom..................... 0.17538% trickhail..................... 0.14654% sunoffense.................... 0.08117% monotype...................... 0.07021% choice........................ 0.03755% monoice....................... 0.03545% monopsychic................... 0.02254% rainoffense................... 0.00376% monosteel..................... 0.00362% tricksand..................... 0.00324% monofairy..................... 0.00256% monobug....................... 0.00165% mononormal.................... 0.00120% monowater..................... 0.00109% monoelectric.................. 0.00081% monoflying.................... 0.00064% rainstall..................... 0.00044% monofire...................... 0.00032% monodragon.................... 0.00018% monoground.................... 0.00010% monofighting.................. 0.00007% monopoison.................... 0.00006% monoghost..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.177) |##### -1.5|########## |########## -1.0|############# |############ -0.5|########### |################# 0.0|########################### |########################### +0.5|############################## |############################ +1.0|################# |######## +1.5|########## |##### +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%