sun...........................48.10508% weatherless...................41.07802% offense.......................33.28642% balance.......................24.78670% hyperoffense..................22.56842% rain..........................18.66026% multiweather..................13.90082% stall.........................10.79221% semistall..................... 8.56626% sunoffense.................... 6.18418% sand.......................... 5.92722% batonpass..................... 4.71915% sandstall..................... 2.97971% rainoffense................... 1.70937% sunstall...................... 1.42203% monotype...................... 1.28462% monopsychic................... 0.57781% voltturn...................... 0.50813% monoflying.................... 0.34106% dragmag....................... 0.32731% hail.......................... 0.20606% gravity....................... 0.14793% choice........................ 0.11788% sandoffense................... 0.10162% rainstall..................... 0.09709% trickroom..................... 0.09243% trickrain..................... 0.07446% mononormal.................... 0.07219% monofairy..................... 0.05764% monosteel..................... 0.04885% monowater..................... 0.03380% monoelectric.................. 0.03259% monodark...................... 0.03212% monodragon.................... 0.02717% monoground.................... 0.02215% monoghost..................... 0.02112% monograss..................... 0.01803% swagplay...................... 0.01764% monofighting.................. 0.01737% trapper....................... 0.01597% monopoison.................... 0.01509% monofire...................... 0.01339% hailoffense................... 0.01151% tricksun...................... 0.00999% monobug....................... 0.00977% monorock...................... 0.00846% tailwind...................... 0.00611% monoice....................... 0.00294% hailstall..................... 0.00052% allweather.................... 0.00013% trickhail..................... 0.00002% tricksand..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.013) -3.0| |## -2.0|### |################# -1.0|############################## |########################### 0.0|####################### |#################### +1.0|################ |############ +2.0|##### |## +3.0|###### more negative = more offensive, more positive = more stall one # = 0.62%