weatherless...................72.17552% balance.......................42.45280% voltturn......................21.05600% offense.......................18.92155% sun...........................18.02725% semistall.....................17.88810% hyperoffense..................10.87612% stall......................... 9.86144% rain.......................... 6.51387% sand.......................... 4.31960% multiweather.................. 2.58761% sandstall..................... 1.93443% monotype...................... 1.83884% hail.......................... 1.55147% monobug....................... 1.26929% monorock...................... 1.23667% batonpass..................... 0.85426% sunoffense.................... 0.72173% rainstall..................... 0.71184% monopsychic................... 0.31853% sandoffense................... 0.29746% sunstall...................... 0.22822% rainoffense................... 0.17606% dragmag....................... 0.12554% trickroom..................... 0.09331% choice........................ 0.08686% monoghost..................... 0.08482% monoflying.................... 0.05423% hailoffense................... 0.04713% monopoison.................... 0.03911% monosteel..................... 0.03502% trickhail..................... 0.02380% tricksand..................... 0.02380% mononormal.................... 0.02228% monoelectric.................. 0.01613% monowater..................... 0.01398% monograss..................... 0.01140% monoground.................... 0.00985% monoice....................... 0.00904% hailstall..................... 0.00612% monofire...................... 0.00551% trapper....................... 0.00528% monodark...................... 0.00506% monofairy..................... 0.00170% monofighting.................. 0.00153% swagplay...................... 0.00058% monodragon.................... 0.00009% fear.......................... 0.00000% tailwind...................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.403) -3.0| | -2.0|## |#### -1.0|########### |############# 0.0|###################### |############################## +1.0|###################### |########### +2.0|###### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%