weatherless...................75.06990% balance.......................36.24603% semistall.....................22.21939% voltturn......................22.16746% hyperoffense..................16.97450% stall.........................15.81445% sun...........................14.47375% offense....................... 8.74563% sand.......................... 7.61561% rain.......................... 4.49101% sandstall..................... 4.04757% monotype...................... 3.34904% monobug....................... 2.69687% monorock...................... 2.69355% multiweather.................. 1.82885% rainstall..................... 1.26812% sandoffense................... 0.60685% monopsychic................... 0.59925% sunstall...................... 0.26043% sunoffense.................... 0.24149% hail.......................... 0.17859% batonpass..................... 0.13777% dragmag....................... 0.12195% choice........................ 0.06667% rainoffense................... 0.04138% hailoffense................... 0.03045% monoflying.................... 0.02935% trickroom..................... 0.02268% monosteel..................... 0.01113% monoghost..................... 0.00463% monowater..................... 0.00296% monograss..................... 0.00284% monopoison.................... 0.00276% trickhail..................... 0.00220% tricksand..................... 0.00220% monoelectric.................. 0.00186% mononormal.................... 0.00103% monoground.................... 0.00070% trapper....................... 0.00051% monoice....................... 0.00050% monofire...................... 0.00041% hailstall..................... 0.00026% monodark...................... 0.00019% monofighting.................. 0.00003% monofairy..................... 0.00002% monodragon.................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.539) -3.0| |# -2.0|### |##### -1.0|#################### |######## 0.0|######################### |############################ +1.0|############################## |######################## +2.0|############ |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.60%