sun...........................51.29709% balance.......................47.89762% weatherless...................46.00457% offense.......................26.98076% stall.........................15.72829% hyperoffense.................. 6.31127% rain.......................... 3.49288% semistall..................... 3.08206% multiweather.................. 2.08665% sand.......................... 1.00555% trickroom..................... 0.76330% tricksun...................... 0.50572% monotype...................... 0.48190% hail.......................... 0.33255% sunstall...................... 0.28028% rainoffense................... 0.19717% sandoffense................... 0.17974% monowater..................... 0.16216% monopsychic................... 0.14735% hailoffense................... 0.13849% sunoffense.................... 0.12065% monoground.................... 0.09686% monosteel..................... 0.07411% voltturn...................... 0.06640% dragmag....................... 0.00587% monodark...................... 0.00255% monofire...................... 0.00089% monoelectric.................. 0.00043% monofighting.................. 0.00023% monograss..................... 0.00005% monodragon.................... 0.00004% monoflying.................... 0.00001% monofairy..................... 0.00001% monoice....................... 0.00001% mononormal.................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.272) | -2.0| | -1.5| |### -1.0|#### |### -0.5|###### |######### 0.0|############################## |###### +0.5|### |### +1.0|## |# +1.5|# | +2.0|## |######## +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 1.20%