weatherless...................75.11290% offense.......................45.30371% balance.......................30.21849% hyperoffense..................13.15401% sand..........................10.96483% voltturn...................... 8.46987% rain.......................... 6.83681% sun........................... 6.46575% stall......................... 5.66823% semistall..................... 5.65556% monotype...................... 3.37902% hail.......................... 2.02599% multiweather.................. 1.37942% trickroom..................... 1.13492% sandoffense................... 0.74663% sunoffense.................... 0.60180% monowater..................... 0.45293% choice........................ 0.42780% monobug....................... 0.42194% dragmag....................... 0.37674% rainoffense................... 0.30737% mononormal.................... 0.29104% hailoffense................... 0.28321% sandstall..................... 0.25032% monodragon.................... 0.21397% monofighting.................. 0.20816% monofire...................... 0.19877% monoflying.................... 0.19844% monodark...................... 0.18634% monosteel..................... 0.18081% monoice....................... 0.17370% tailwind...................... 0.16351% monofairy..................... 0.15392% monoelectric.................. 0.14039% monograss..................... 0.13295% monopsychic................... 0.13063% monoghost..................... 0.12504% monorock...................... 0.10873% rainstall..................... 0.09885% monopoison.................... 0.09644% sunstall...................... 0.08833% monoground.................... 0.07015% tricksun...................... 0.04387% trickhail..................... 0.03342% tricksand..................... 0.01901% hailstall..................... 0.01638% gravity....................... 0.00987% allweather.................... 0.00444% trickrain..................... 0.00429% trapper....................... 0.00126% fear.......................... 0.00079% swagplay...................... 0.00001% Stalliness (mean: -0.040) -2.0|# |####### -1.0|################## |########################### 0.0|############################## |################### +1.0|######### |#### +2.0|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.82%