weatherless...................77.63353% offense.......................44.48630% balance.......................29.17093% voltturn......................13.55876% hyperoffense..................11.95386% sand..........................10.98963% stall......................... 8.13015% rain.......................... 7.06929% semistall..................... 6.25876% sun........................... 4.42149% multiweather.................. 1.39318% trickroom..................... 1.30823% hail.......................... 1.30549% monotype...................... 1.24876% sandoffense................... 0.50319% choice........................ 0.43038% sandstall..................... 0.40348% dragmag....................... 0.39605% tailwind...................... 0.39074% sunoffense.................... 0.37204% monodragon.................... 0.36160% hailoffense................... 0.30725% monowater..................... 0.22586% rainoffense................... 0.16090% monobug....................... 0.13387% monosteel..................... 0.10818% sunstall...................... 0.05429% tricksun...................... 0.05127% mononormal.................... 0.05025% monoflying.................... 0.04326% monodark...................... 0.04324% monofairy..................... 0.04306% trickhail..................... 0.04237% monoice....................... 0.03795% monofire...................... 0.03779% rainstall..................... 0.03602% monopsychic................... 0.03076% monograss..................... 0.02971% monoelectric.................. 0.02713% monofighting.................. 0.02382% monoground.................... 0.02052% monopoison.................... 0.01582% hailstall..................... 0.01180% monorock...................... 0.01058% monoghost..................... 0.00949% allweather.................... 0.00860% trickrain..................... 0.00850% gravity....................... 0.00254% tricksand..................... 0.00137% trapper....................... 0.00005% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.067) -2.0|# |####### -1.0|################ |############################ 0.0|############################## |################### +1.0|########## |##### +2.0|## |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.80%