weatherless...................83.94333% offense.......................41.71752% balance.......................27.11137% voltturn......................13.35318% stall.........................12.60850% hyperoffense..................11.53887% sand.......................... 7.79637% semistall..................... 7.02375% rain.......................... 5.18395% sun........................... 3.00405% tailwind...................... 1.00056% hail.......................... 0.98619% trickroom..................... 0.90536% multiweather.................. 0.87062% sandstall..................... 0.75397% hailoffense................... 0.60621% dragmag....................... 0.49872% monotype...................... 0.41479% choice........................ 0.37147% sandoffense................... 0.19631% monowater..................... 0.17636% sunoffense.................... 0.10609% monosteel..................... 0.09840% sunstall...................... 0.09227% trickhail..................... 0.07378% rainoffense................... 0.04490% rainstall..................... 0.03110% hailstall..................... 0.03077% mononormal.................... 0.02889% monobug....................... 0.01622% trickrain..................... 0.01456% allweather.................... 0.01440% monograss..................... 0.01423% monofairy..................... 0.01370% monoflying.................... 0.01253% monopsychic................... 0.01076% monoelectric.................. 0.01068% monofire...................... 0.01039% monofighting.................. 0.00776% monoghost..................... 0.00497% monodark...................... 0.00486% tricksun...................... 0.00415% monorock...................... 0.00341% monodragon.................... 0.00262% monoice....................... 0.00253% monopoison.................... 0.00214% gravity....................... 0.00153% monoground.................... 0.00072% tricksand..................... 0.00004% trapper....................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.194) -2.0| |######### -1.0|############## |############################## 0.0|############################# |################### +1.0|########### |######## +2.0|#### |### +3.0|### |### more negative = more offensive, more positive = more stall one # = 0.75%