weatherless...................64.63415% balance.......................40.24390% offense.......................34.75610% sand..........................20.12195% hyperoffense..................13.41463% sun...........................12.19512% semistall..................... 9.14634% rain.......................... 4.87805% sandoffense................... 4.26829% voltturn...................... 2.43902% monotype...................... 2.43902% stall......................... 2.43902% multiweather.................. 1.82927% monowater..................... 0.60976% trickroom..................... 0.60976% rainstall..................... 0.60976% monobug....................... 0.60976% monofighting.................. 0.60976% monofire...................... 0.60976% monodark...................... 0.60976% tricksand..................... 0.60976% monoelectric.................. 0.60976% sunoffense.................... 0.60976% Stalliness (mean: -0.031) -2.5|# | -2.0| |####### -1.5|########## |####### -1.0|####### |######## -0.5|###################### |######################## 0.0|###################### |############################## +0.5|################### |################# +1.0| |############ +1.5|####### more negative = more offensive, more positive = more stall one # = 0.51%