sun...........................66.60328% offense.......................43.78957% rain..........................29.46701% balance.......................23.61060% weatherless...................21.77708% multiweather..................20.23326% hyperoffense..................19.02885% sunoffense.................... 9.37680% semistall..................... 7.13640% stall......................... 6.43458% rainoffense................... 2.48968% sand.......................... 2.18570% sunstall...................... 1.46515% monotype...................... 0.49310% dragmag....................... 0.41414% voltturn...................... 0.30053% rainstall..................... 0.27678% trickroom..................... 0.24183% hail.......................... 0.22430% sandstall..................... 0.14454% sandoffense................... 0.13010% tricksun...................... 0.12690% tailwind...................... 0.11336% choice........................ 0.09858% hailoffense................... 0.09621% monofighting.................. 0.08692% monosteel..................... 0.06726% monoghost..................... 0.06624% monowater..................... 0.04982% trapper....................... 0.04392% monoflying.................... 0.03832% mononormal.................... 0.03805% monopsychic................... 0.03317% gravity....................... 0.02680% monopoison.................... 0.02673% monofire...................... 0.02463% monodragon.................... 0.01566% monodark...................... 0.01407% monoground.................... 0.01396% hailstall..................... 0.01235% trickrain..................... 0.01100% monobug....................... 0.00810% monoice....................... 0.00690% monograss..................... 0.00679% tricksand..................... 0.00604% monoelectric.................. 0.00590% monofairy..................... 0.00588% monorock...................... 0.00113% trickhail..................... 0.00000% Stalliness (mean: -0.133) | -2.0|## |########### -1.0|############################## |############################## 0.0|####################### |############### +1.0|######### |##### +2.0|# |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.75%