weatherless...................94.17639% offense.......................80.62541% balance.......................11.55163% hyperoffense.................. 5.36449% sand.......................... 4.45887% stall......................... 1.61502% semistall..................... 0.84345% sun........................... 0.72728% rain.......................... 0.55623% hail.......................... 0.45599% multiweather.................. 0.37476% monotype...................... 0.19132% tailwind...................... 0.13429% monopsychic................... 0.13237% trickroom..................... 0.07080% sandoffense................... 0.04162% monowater..................... 0.02345% choice........................ 0.01324% rainoffense................... 0.01161% monofire...................... 0.01019% sandstall..................... 0.00952% monoflying.................... 0.00757% monodragon.................... 0.00658% monoice....................... 0.00626% monobug....................... 0.00215% sunoffense.................... 0.00154% monorock...................... 0.00058% monoground.................... 0.00054% monopoison.................... 0.00051% monoghost..................... 0.00050% hailstall..................... 0.00034% monograss..................... 0.00034% mononormal.................... 0.00031% monofairy..................... 0.00029% trickhail..................... 0.00021% monoelectric.................. 0.00019% tricksand..................... 0.00007% monofighting.................. 0.00001% hailoffense................... 0.00001% monodark...................... 0.00001% gravity....................... 0.00000% sunstall...................... 0.00000% voltturn...................... 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.305) -2.0| | -1.5| |# -1.0|## |####### -0.5|############################## |#### 0.0|### |# +0.5|## |## +1.0| | +1.5| | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 1.85%