weatherless...................65.37804% balance.......................29.72595% stall.........................25.33181% sun...........................22.15519% offense.......................19.89950% semistall.....................13.92762% rain..........................11.52389% hyperoffense..................11.11512% sunstall......................10.13732% voltturn...................... 6.69051% sunoffense.................... 1.95224% sand.......................... 1.51765% multiweather.................. 1.50433% rainoffense................... 0.94990% hail.......................... 0.92957% choice........................ 0.49905% monotype...................... 0.27905% trickroom..................... 0.18567% monobug....................... 0.10736% dragmag....................... 0.10381% monofairy..................... 0.08893% sandstall..................... 0.06660% rainstall..................... 0.06212% gravity....................... 0.05978% hailoffense................... 0.05388% monoice....................... 0.03652% monoflying.................... 0.02242% tricksand..................... 0.01384% monoghost..................... 0.00887% monosteel..................... 0.00510% monoelectric.................. 0.00396% monofire...................... 0.00214% monodragon.................... 0.00200% monograss..................... 0.00113% monorock...................... 0.00038% tailwind...................... 0.00032% monopsychic................... 0.00027% tricksun...................... 0.00025% sandoffense................... 0.00017% monopoison.................... 0.00006% monoground.................... 0.00003% monodark...................... 0.00002% monofighting.................. 0.00000% monowater..................... 0.00000% mononormal.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.630) |# -2.0| |### -1.5|###### |############## -1.0|###### |########## -0.5|########### |#################### 0.0|##################### |################## +0.5|####################### |################# +1.0|########## |####################### +1.5|#### |# +2.0|############################## |######### +2.5|################# |##### +3.0| more negative = more offensive, more positive = more stall one # = 0.40%