weatherless...................67.11039% offense.......................49.81979% balance.......................23.06574% sand..........................19.89596% hyperoffense..................19.82965% rain.......................... 9.50426% semistall..................... 4.24423% sun........................... 3.55315% stall......................... 3.04058% voltturn...................... 2.80427% hail.......................... 1.88708% multiweather.................. 1.88028% sandstall..................... 1.61932% sandoffense................... 1.55472% monotype...................... 1.33626% rainoffense................... 1.05490% batonpass..................... 0.97074% sunoffense.................... 0.81774% trickroom..................... 0.44967% hailoffense................... 0.26691% monoghost..................... 0.19721% dragmag....................... 0.15301% monodragon.................... 0.15131% monowater..................... 0.12666% monoflying.................... 0.12496% tailwind...................... 0.11646% monosteel..................... 0.10625% mononormal.................... 0.09690% monofire...................... 0.08585% monobug....................... 0.08415% monoelectric.................. 0.07395% monopsychic................... 0.06800% monopoison.................... 0.05100% monorock...................... 0.04760% tricksun...................... 0.04335% monoground.................... 0.04250% monofairy..................... 0.03740% monoice....................... 0.03400% monofighting.................. 0.02805% tricksand..................... 0.02125% monodark...................... 0.01700% trapper....................... 0.00595% sunstall...................... 0.00340% monograss..................... 0.00340% rainstall..................... 0.00340% trickrain..................... 0.00170% Stalliness (mean: -0.300) -2.0|## |### -1.5|######## |################# -1.0|##################### |######################### -0.5|############################## |########################## 0.0|#################### |################ +0.5|############ |######## +1.0|###### |#### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%