weatherless...................64.37778% offense.......................49.30026% balance.......................25.08224% sand..........................22.26383% hyperoffense..................17.20128% rain..........................10.55668% semistall..................... 4.79496% stall......................... 3.62126% sun........................... 3.28697% voltturn...................... 2.88770% sandstall..................... 2.03096% multiweather.................. 1.98269% hail.......................... 1.55478% sandoffense................... 1.48252% rainoffense................... 1.00198% sunoffense.................... 0.81782% monotype...................... 0.74189% batonpass..................... 0.65281% trickroom..................... 0.33905% hailoffense................... 0.18679% monoghost..................... 0.11132% dragmag....................... 0.11032% tailwind...................... 0.10651% monoflying.................... 0.09018% monodragon.................... 0.08974% monowater..................... 0.08157% monosteel..................... 0.05957% monobug....................... 0.04679% mononormal.................... 0.04673% monopoison.................... 0.04039% monoelectric.................. 0.03705% monofire...................... 0.03620% monofairy..................... 0.02378% monorock...................... 0.02134% tricksun...................... 0.01996% monoground.................... 0.01828% monoice....................... 0.01821% tricksand..................... 0.01496% monopsychic................... 0.01341% monofighting.................. 0.01197% monodark...................... 0.00843% rainstall..................... 0.00463% sunstall...................... 0.00329% monograss..................... 0.00156% trickrain..................... 0.00133% trapper....................... 0.00028% Stalliness (mean: -0.225) -2.0|# |## -1.5|####### |############### -1.0|################## |######################## -0.5|############################## |########################## 0.0|##################### |################ +0.5|############# |######### +1.0|####### |#### +1.5|## |## +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%