weatherless...................58.21380% offense.......................46.77372% balance.......................31.95979% sand..........................28.45184% rain..........................13.53107% hyperoffense..................10.48425% semistall..................... 5.73422% stall......................... 5.04802% sandstall..................... 3.67215% voltturn...................... 3.44394% multiweather.................. 2.65966% sun........................... 1.83142% sandoffense................... 0.74634% sunoffense.................... 0.71919% hail.......................... 0.64683% rainoffense................... 0.44777% trickroom..................... 0.16184% batonpass..................... 0.10010% hailoffense................... 0.09556% monotype...................... 0.07338% dragmag....................... 0.04551% monoelectric.................. 0.01830% monoghost..................... 0.01628% tailwind...................... 0.01379% monofairy..................... 0.01203% monoflying.................... 0.00969% rainstall..................... 0.00683% monodragon.................... 0.00479% monopoison.................... 0.00267% monoice....................... 0.00249% monobug....................... 0.00205% monosteel..................... 0.00163% mononormal.................... 0.00161% monofire...................... 0.00070% monowater..................... 0.00048% monoground.................... 0.00047% monodark...................... 0.00013% tricksand..................... 0.00009% monopsychic................... 0.00007% sunstall...................... 0.00006% monofighting.................. 0.00004% tricksun...................... 0.00003% trapper....................... 0.00001% monorock...................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.018) -2.0| |# -1.5|###### |######### -1.0|######### |##################### -0.5|############################## |############################# 0.0|##################### |#################### +0.5|################# |############ +1.0|########## |##### +1.5|## |## +2.0|## |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.49%