weatherless...................63.09737% offense.......................40.81815% balance.......................33.89448% sand..........................26.31801% rain..........................11.37539% hyperoffense.................. 9.88184% stall......................... 8.27862% sandstall..................... 7.58918% semistall..................... 7.12691% voltturn...................... 2.91407% multiweather.................. 1.97419% hail.......................... 0.68098% sun........................... 0.50302% sunoffense.................... 0.29712% sandoffense................... 0.28420% rainoffense................... 0.11191% trickroom..................... 0.08512% hailoffense................... 0.07815% batonpass..................... 0.07342% monotype...................... 0.03093% rainstall..................... 0.01798% monofairy..................... 0.01457% dragmag....................... 0.01181% tailwind...................... 0.00852% monoflying.................... 0.00717% monoice....................... 0.00581% mononormal.................... 0.00138% monodragon.................... 0.00130% monosteel..................... 0.00043% monofire...................... 0.00008% monoground.................... 0.00007% monowater..................... 0.00004% monoghost..................... 0.00003% monoelectric.................. 0.00002% monopsychic................... 0.00001% monodark...................... 0.00001% monofighting.................. 0.00000% tricksand..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.127) -2.0| | -1.5|######### |####### -1.0|###### |############### -0.5|######################## |############################## 0.0|######################## |##################### +0.5|################### |########### +1.0|########### |#### +1.5|#### |### +2.0|#### |####### +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%