weatherless...................84.03827% offense.......................42.04431% balance.......................36.85801% hyperoffense..................11.92514% sun...........................10.65794% semistall..................... 6.47868% voltturn...................... 4.84223% sand.......................... 3.64216% stall......................... 2.69386% monotype...................... 2.16516% sunoffense.................... 1.17489% rain.......................... 1.14971% sandstall..................... 0.85599% hail.......................... 0.57066% choice........................ 0.57066% trickroom..................... 0.47835% monoghost..................... 0.37764% monobug....................... 0.36925% monodragon.................... 0.26015% gravity....................... 0.20141% monopoison.................... 0.18463% monoelectric.................. 0.18463% monowater..................... 0.15106% monofire...................... 0.15106% monograss..................... 0.13427% monofighting.................. 0.10910% monoground.................... 0.10910% tricksun...................... 0.10910% monorock...................... 0.07553% monofairy..................... 0.07553% sandoffense................... 0.06714% monoflying.................... 0.06714% multiweather.................. 0.05874% monopsychic................... 0.05874% rainstall..................... 0.05874% monosteel..................... 0.05035% monodark...................... 0.05035% rainoffense................... 0.03357% tailwind...................... 0.03357% mononormal.................... 0.03357% hailoffense................... 0.02518% sunstall...................... 0.01678% dragmag....................... 0.01678% monoice....................... 0.00839% Stalliness (mean: -0.071) -2.5|# |# -2.0| |### -1.5|#### |######### -1.0|############## |################## -0.5|###################### |############################## 0.0|######################### |############################ +0.5|##################### |############## +1.0|######### |##### +1.5|#### |## +2.0|## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%