weatherless...................84.36624% balance.......................38.85382% offense.......................38.50402% hyperoffense..................11.98053% sun........................... 9.95055% semistall..................... 7.46559% voltturn...................... 5.58890% sand.......................... 4.15386% stall......................... 3.19604% monotype...................... 1.81440% sunoffense.................... 1.20664% rain.......................... 1.04229% sandstall..................... 1.02795% hail.......................... 0.52941% trickroom..................... 0.52446% choice........................ 0.47156% monoghost..................... 0.40277% monobug....................... 0.25503% monodragon.................... 0.21039% monoelectric.................. 0.15960% gravity....................... 0.15016% monowater..................... 0.13986% monograss..................... 0.12573% monopoison.................... 0.12356% monofire...................... 0.11890% tricksun...................... 0.11851% monoground.................... 0.07743% monofighting.................. 0.07632% monofairy..................... 0.06992% rainstall..................... 0.06662% monorock...................... 0.05159% sandoffense................... 0.04934% monoflying.................... 0.04610% multiweather.................. 0.04235% monopsychic................... 0.04065% monodark...................... 0.03959% monosteel..................... 0.03956% tailwind...................... 0.03421% rainoffense................... 0.02843% hailoffense................... 0.01752% mononormal.................... 0.01610% dragmag....................... 0.01563% sunstall...................... 0.01239% monoice....................... 0.00844% Stalliness (mean: -0.024) -2.5|# |# -2.0| |#### -1.5|#### |######### -1.0|############## |################# -0.5|#################### |############################# 0.0|####################### |############################## +0.5|######################## |################ +1.0|########### |###### +1.5|##### |### +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%