weatherless...................81.98795% offense.......................46.76577% balance.......................35.24865% hyperoffense..................10.95098% rain.......................... 7.09008% sand.......................... 5.86322% trickroom..................... 4.80027% semistall..................... 4.21521% voltturn...................... 3.91512% sun........................... 3.49019% stall......................... 2.81939% hail.......................... 1.75140% choice........................ 1.24704% monotype...................... 1.20038% rainoffense................... 0.48671% sandstall..................... 0.45140% sunoffense.................... 0.35431% sandoffense................... 0.26227% hailoffense................... 0.26101% monowater..................... 0.20679% monoice....................... 0.18788% multiweather.................. 0.18157% monoghost..................... 0.15257% dragmag....................... 0.14122% monoelectric.................. 0.13996% monosteel..................... 0.11348% tricksun...................... 0.09079% sunstall...................... 0.07565% monodragon.................... 0.07439% monofairy..................... 0.06683% tricksand..................... 0.06557% monobug....................... 0.05800% monopsychic................... 0.05674% monofighting.................. 0.05548% monodark...................... 0.05170% monoflying.................... 0.04161% tailwind...................... 0.03026% trickrain..................... 0.02774% rainstall..................... 0.02522% monopoison.................... 0.02144% gravity....................... 0.01639% monofire...................... 0.01135% hailstall..................... 0.01009% monograss..................... 0.00757% monorock...................... 0.00630% monoground.................... 0.00504% Stalliness (mean: -0.094) -2.0|# |## -1.5|##### |######### -1.0|############### |##################### -0.5|############################ |############################# 0.0|############################## |######################### +0.5|################## |############### +1.0|####### |#### +1.5|## |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.46%