weatherless...................81.45643% offense.......................45.51757% balance.......................36.09451% hyperoffense..................10.91461% rain.......................... 7.30582% sand.......................... 5.99602% trickroom..................... 5.44291% semistall..................... 4.23438% voltturn...................... 4.02536% sun........................... 3.68518% stall......................... 3.23894% hail.......................... 1.73564% choice........................ 1.23841% monotype...................... 1.01930% rainoffense................... 0.56415% sandstall..................... 0.54067% sunoffense.................... 0.40912% sandoffense................... 0.24617% hailoffense................... 0.24264% monowater..................... 0.22843% monoice....................... 0.18027% multiweather.................. 0.17820% dragmag....................... 0.12854% monoelectric.................. 0.12404% monoghost..................... 0.11769% sunstall...................... 0.10170% tricksun...................... 0.09116% monosteel..................... 0.08170% tricksand..................... 0.07442% monofairy..................... 0.05343% monopsychic................... 0.04999% monodragon.................... 0.04726% monofighting.................. 0.04187% monodark...................... 0.03305% monoflying.................... 0.03278% trickrain..................... 0.02884% monobug....................... 0.02801% tailwind...................... 0.02568% rainstall..................... 0.02547% gravity....................... 0.02481% monopoison.................... 0.01761% hailstall..................... 0.01010% monofire...................... 0.00663% monograss..................... 0.00495% monorock...................... 0.00459% monoground.................... 0.00404% Stalliness (mean: -0.072) -2.0|# |## -1.5|##### |######### -1.0|############### |##################### -0.5|############################ |############################# 0.0|############################## |########################### +0.5|################## |################ +1.0|####### |#### +1.5|## |## +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%