weatherless...................81.30002% offense.......................42.02401% balance.......................37.74944% hyperoffense..................10.79651% trickroom..................... 7.42192% rain.......................... 7.03933% sand.......................... 6.42951% stall......................... 4.88956% semistall..................... 4.54049% sun........................... 3.79325% voltturn...................... 3.72231% hail.......................... 1.57995% sandstall..................... 1.33569% rainoffense................... 1.13805% monotype...................... 0.93536% choice........................ 0.86080% monowater..................... 0.69738% sunstall...................... 0.32310% hailoffense................... 0.16143% multiweather.................. 0.14205% sandoffense................... 0.13140% tricksun...................... 0.10753% sunoffense.................... 0.10433% dragmag....................... 0.08981% monoice....................... 0.07766% monoghost..................... 0.07114% tricksand..................... 0.06043% monoelectric.................. 0.02849% monodragon.................... 0.01597% gravity....................... 0.01478% monosteel..................... 0.01420% monofairy..................... 0.01219% monoflying.................... 0.01218% tailwind...................... 0.01151% trickrain..................... 0.00614% hailstall..................... 0.00373% rainstall..................... 0.00352% monopsychic................... 0.00275% monofighting.................. 0.00189% monodark...................... 0.00108% monobug....................... 0.00042% monofire...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.003) -2.0|# |## -1.5|#### |######### -1.0|############### |################## -0.5|########################## |########################## 0.0|############################# |############################## +0.5|################ |############### +1.0|######## |#### +1.5|## |## +2.0|## |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%