weatherless...................80.24321% offense.......................43.14364% balance.......................32.47172% hyperoffense..................11.02661% stall......................... 9.57712% sand.......................... 7.36631% trickroom..................... 7.20410% rain.......................... 6.19808% sun........................... 4.07991% voltturn...................... 3.92167% semistall..................... 3.78091% sandstall..................... 2.97200% hail.......................... 2.13009% rainoffense................... 1.07149% monotype...................... 0.73061% monowater..................... 0.64977% sunstall...................... 0.53914% hailoffense................... 0.37682% choice........................ 0.32094% sunoffense.................... 0.12280% sandoffense................... 0.07663% monoghost..................... 0.06478% dragmag....................... 0.04459% tricksun...................... 0.03662% multiweather.................. 0.01761% tailwind...................... 0.00604% monodragon.................... 0.00597% tricksand..................... 0.00463% monoelectric.................. 0.00433% monosteel..................... 0.00339% hailstall..................... 0.00220% monoice....................... 0.00194% gravity....................... 0.00038% trickrain..................... 0.00022% monoflying.................... 0.00015% monofairy..................... 0.00010% monodark...................... 0.00009% monobug....................... 0.00005% rainstall..................... 0.00004% monofighting.................. 0.00002% monopsychic................... 0.00001% monograss..................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.068) -2.0|# |## -1.5|### |###### -1.0|################### |################ -0.5|########################## |###################### 0.0|############################## |########################## +0.5|########### |############ +1.0|####### |### +1.5|## |##### +2.0|### |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.49%