weatherless...................87.46363% offense.......................57.69415% hyperoffense..................28.21567% balance.......................13.60991% sun........................... 6.22228% voltturn...................... 5.39311% hail.......................... 4.23058% monotype...................... 2.32647% sunoffense.................... 1.76710% sand.......................... 1.41537% hailoffense................... 1.06365% rain.......................... 0.93369% trickroom..................... 0.45343% rainoffense................... 0.38421% semistall..................... 0.36585% monowater..................... 0.36161% mononormal.................... 0.36020% choice........................ 0.29664% monorock...................... 0.23872% multiweather.................. 0.23307% monograss..................... 0.21753% monodark...................... 0.21329% sandoffense................... 0.15114% monobug....................... 0.13278% monofire...................... 0.12572% stall......................... 0.11442% monopoison.................... 0.10735% monosteel..................... 0.10735% monoice....................... 0.10594% dragmag....................... 0.08334% monofighting.................. 0.07769% monopsychic................... 0.07345% monofairy..................... 0.07204% monoground.................... 0.07063% monodragon.................... 0.06639% monoflying.................... 0.05509% monoghost..................... 0.04238% trapper....................... 0.04096% monoelectric.................. 0.03249% sandstall..................... 0.02401% tailwind...................... 0.01978% trickhail..................... 0.01554% tricksun...................... 0.00706% tricksand..................... 0.00565% gravity....................... 0.00424% hailstall..................... 0.00283% sunstall...................... 0.00141% Stalliness (mean: -0.647) -2.5|# |# -2.0|### |######## -1.5|############ |################# -1.0|####################### |########################### -0.5|############################ |############################## 0.0|################# |########## +0.5|###### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.54%