weatherless...................87.23284% offense.......................58.78471% hyperoffense..................25.85572% balance.......................14.95213% sun........................... 6.85190% voltturn...................... 6.09252% hail.......................... 4.19033% monotype...................... 1.84133% sunoffense.................... 1.82814% sand.......................... 1.24831% hailoffense................... 1.02189% rain.......................... 0.71701% trickroom..................... 0.49404% semistall..................... 0.31284% rainoffense................... 0.28811% monowater..................... 0.28177% mononormal.................... 0.27827% choice........................ 0.22723% multiweather.................. 0.22409% monorock...................... 0.20714% monograss..................... 0.18749% monodark...................... 0.18269% sandoffense................... 0.13084% monobug....................... 0.11552% stall......................... 0.09460% monoice....................... 0.09106% monosteel..................... 0.08888% monofire...................... 0.07895% monopoison.................... 0.07603% dragmag....................... 0.06204% monofighting.................. 0.05652% monofairy..................... 0.05049% monodragon.................... 0.05045% monoground.................... 0.04588% monopsychic................... 0.04129% trapper....................... 0.04063% monoflying.................... 0.03872% sandstall..................... 0.03129% monoelectric.................. 0.02641% monoghost..................... 0.02221% tailwind...................... 0.01857% trickhail..................... 0.01094% tricksand..................... 0.00844% tricksun...................... 0.00454% gravity....................... 0.00415% hailstall..................... 0.00136% sunstall...................... 0.00096% Stalliness (mean: -0.606) -2.5| |# -2.0|## |###### -1.5|########## |############## -1.0|#################### |####################### -0.5|########################### |############################## 0.0|################ |########## +0.5|###### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.59%