weatherless...................83.04182% balance.......................37.64820% offense.......................30.25325% hyperoffense..................16.90574% sand..........................15.04221% semistall..................... 9.68661% stall......................... 5.50619% voltturn...................... 3.13712% sandoffense................... 2.85932% trickroom..................... 1.73389% sun........................... 1.02350% rain.......................... 0.91749% sandstall..................... 0.68992% rainstall..................... 0.21422% sunoffense.................... 0.19319% multiweather.................. 0.14022% hail.......................... 0.11898% tricksand..................... 0.08658% monotype...................... 0.07498% monofire...................... 0.05014% monodark...................... 0.01604% rainoffense................... 0.01560% hailoffense................... 0.00913% monowater..................... 0.00594% monoflying.................... 0.00333% monodragon.................... 0.00069% monoelectric.................. 0.00041% monobug....................... 0.00033% mononormal.................... 0.00023% choice........................ 0.00023% monofighting.................. 0.00020% monopsychic................... 0.00012% monosteel..................... 0.00002% tricksun...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.128) -2.0|## | -1.5|### |###### -1.0|############################## |####### -0.5|########################## |############# 0.0|###################### |################## +0.5|##################### |############################## +1.0|############ |####### +1.5|######### |### +2.0| | +2.5|######## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%