weatherless...................45.56441% offense.......................42.09085% sun...........................41.00928% balance.......................24.13315% hyperoffense..................22.37955% rain..........................15.65883% multiweather.................. 9.65897% stall......................... 8.03096% sand.......................... 7.77236% sunoffense.................... 4.96793% batonpass..................... 3.81064% semistall..................... 3.36549% sandstall..................... 2.43436% trickroom..................... 2.32160% rainoffense................... 1.84237% sunstall...................... 1.17088% tricksand..................... 0.79381% monotype...................... 0.78097% voltturn...................... 0.55096% sandoffense................... 0.26135% choice........................ 0.20021% dragmag....................... 0.17439% tricksun...................... 0.14172% monopsychic................... 0.12369% hail.......................... 0.11340% monodark...................... 0.10497% mononormal.................... 0.10223% rainstall..................... 0.09962% monosteel..................... 0.09851% trapper....................... 0.07768% monoflying.................... 0.07366% monoghost..................... 0.06933% monobug....................... 0.05201% monowater..................... 0.04807% monofairy..................... 0.03808% trickrain..................... 0.03241% monodragon.................... 0.03140% monofighting.................. 0.02434% hailoffense................... 0.02189% monofire...................... 0.02096% monoground.................... 0.01355% tailwind...................... 0.01337% monoice....................... 0.01334% monopoison.................... 0.01167% monorock...................... 0.01047% monograss..................... 0.00864% monoelectric.................. 0.00551% gravity....................... 0.00323% swagplay...................... 0.00047% allweather.................... 0.00036% hailstall..................... 0.00031% trickhail..................... 0.00001% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.182) -3.0| | -2.0|## |############# -1.0|############################## |########################## 0.0|################## |################# +1.0|###### |#### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.80%