weatherless...................89.48621% offense.......................45.55033% balance.......................34.62301% hyperoffense..................13.81635% voltturn...................... 8.12043% sand.......................... 5.43250% semistall..................... 3.65094% hail.......................... 3.54614% stall......................... 2.35937% monotype...................... 2.12145% trickroom..................... 1.38503% sun........................... 1.07630% sandstall..................... 0.55515% rain.......................... 0.54665% choice........................ 0.38237% mononormal.................... 0.36538% monoghost..................... 0.36254% monoice....................... 0.26341% hailoffense................... 0.25775% sunoffense.................... 0.24642% monobug....................... 0.20110% monopoison.................... 0.18410% monoflying.................... 0.17278% monodark...................... 0.13595% monorock...................... 0.11330% monofighting.................. 0.09064% multiweather.................. 0.08780% monoelectric.................. 0.08214% monosteel..................... 0.07931% sandoffense................... 0.06514% monograss..................... 0.06514% monopsychic................... 0.05665% dragmag....................... 0.05382% rainoffense................... 0.05098% monodragon.................... 0.05098% monofire...................... 0.04532% monowater..................... 0.03399% tricksand..................... 0.02832% monoground.................... 0.01983% tricksun...................... 0.01983% trickrain..................... 0.01416% trickhail..................... 0.01416% gravity....................... 0.00850% monofairy..................... 0.00850% fear.......................... 0.00566% Stalliness (mean: -0.160) |# -2.0|# |#### -1.5|####### |########### -1.0|################ |##################### -0.5|########################## |############################## 0.0|############################# |########################### +0.5|#################### |############ +1.0|###### |#### +1.5|## |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%