weatherless...................88.87103% offense.......................43.61477% balance.......................37.03053% hyperoffense..................13.06437% voltturn...................... 9.43863% sand.......................... 6.08392% hail.......................... 3.98287% semistall..................... 3.69455% stall......................... 2.59577% monotype...................... 1.71319% trickroom..................... 1.31219% sun........................... 0.77981% sandstall..................... 0.65884% choice........................ 0.36968% rain.......................... 0.34677% monoghost..................... 0.34455% hailoffense................... 0.25098% mononormal.................... 0.24048% monoice....................... 0.21013% monopoison.................... 0.19733% monobug....................... 0.17187% sunoffense.................... 0.15868% monoflying.................... 0.11756% monodark...................... 0.10132% monorock...................... 0.08526% monofighting.................. 0.07444% monosteel..................... 0.06708% multiweather.................. 0.06439% sandoffense................... 0.05463% monoelectric.................. 0.04957% monodragon.................... 0.04656% monopsychic................... 0.04635% dragmag....................... 0.04388% rainoffense................... 0.03788% monograss..................... 0.03207% monofire...................... 0.03153% tricksand..................... 0.02688% monowater..................... 0.02102% tricksun...................... 0.01732% monoground.................... 0.01273% trickrain..................... 0.01241% trickhail..................... 0.01180% monofairy..................... 0.00588% gravity....................... 0.00579% fear.......................... 0.00014% Stalliness (mean: -0.122) | -2.0|# |#### -1.5|####### |########## -1.0|############## |################### -0.5|######################### |########################### 0.0|############################## |############################ +0.5|###################### |############ +1.0|###### |#### +1.5|## |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%