weatherless...................94.47034% offense.......................44.86777% balance.......................36.48744% hyperoffense..................13.39395% voltturn...................... 4.10953% semistall..................... 3.71627% sand.......................... 1.94553% trickroom..................... 1.84877% stall......................... 1.53457% rain.......................... 1.42533% hail.......................... 1.34418% monotype...................... 1.18292% choice........................ 0.90098% sun........................... 0.89994% monopsychic................... 0.24345% monorock...................... 0.14253% monoice....................... 0.13629% sandoffense................... 0.12901% sunoffense.................... 0.12797% tailwind...................... 0.11652% monowater..................... 0.10196% monoelectric.................. 0.09780% rainoffense................... 0.08635% multiweather.................. 0.08115% monograss..................... 0.07179% mononormal.................... 0.06971% monoghost..................... 0.06346% monoflying.................... 0.05306% monobug....................... 0.04786% monodragon.................... 0.04578% dragmag....................... 0.04266% monofighting.................. 0.04266% monofairy..................... 0.04162% hailoffense................... 0.03433% monopoison.................... 0.03225% monodark...................... 0.02809% sandstall..................... 0.02705% monofire...................... 0.02601% trickhail..................... 0.02393% gravity....................... 0.02185% hailstall..................... 0.02081% tricksand..................... 0.01873% monosteel..................... 0.01353% monoground.................... 0.00832% trickrain..................... 0.00520% rainstall..................... 0.00208% Stalliness (mean: -0.167) |#### -1.5|######### |########## -1.0|############### |###################### -0.5|########################### |############################ 0.0|############################## |########################## +0.5|#################### |############## +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%