weatherless...................95.17431% balance.......................43.27883% offense.......................31.91457% hyperoffense..................13.96098% voltturn...................... 7.25396% semistall..................... 6.52495% stall......................... 4.32067% sand.......................... 3.05501% trickroom..................... 2.34429% hail.......................... 0.84718% choice........................ 0.52979% rain.......................... 0.52302% sun........................... 0.47352% monotype...................... 0.42059% monoelectric.................. 0.20745% sandoffense................... 0.18827% sunoffense.................... 0.13922% rainoffense................... 0.12849% dragmag....................... 0.10978% monopsychic................... 0.10457% multiweather.................. 0.06156% tailwind...................... 0.03109% monoice....................... 0.02462% sandstall..................... 0.02339% monograss..................... 0.02175% monofighting.................. 0.01605% monofairy..................... 0.01595% monowater..................... 0.01506% hailoffense................... 0.00703% gravity....................... 0.00641% monorock...................... 0.00515% monobug....................... 0.00473% mononormal.................... 0.00297% trickhail..................... 0.00182% monodragon.................... 0.00133% hailstall..................... 0.00082% monoghost..................... 0.00080% monoground.................... 0.00043% rainstall..................... 0.00012% monodark...................... 0.00012% monopoison.................... 0.00012% monofire...................... 0.00012% monoflying.................... 0.00008% tricksand..................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.027) |#### -1.5|################ |######## -1.0|########## |############### -0.5|################### |#################### 0.0|############################## |########################### +0.5|########################## |##################### +1.0|############ |####### +1.5|### |## +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%