weatherless...................76.73706% balance.......................37.54616% offense.......................35.41787% hyperoffense..................14.41305% voltturn......................13.48558% sand..........................12.22211% semistall..................... 7.81584% rain.......................... 5.48294% stall......................... 4.80709% hail.......................... 3.83564% sun........................... 2.32419% choice........................ 1.45052% sandstall..................... 1.34510% monotype...................... 1.23439% trickroom..................... 1.00050% hailoffense................... 0.69368% dragmag....................... 0.64253% multiweather.................. 0.55811% sandoffense................... 0.55443% rainoffense................... 0.35280% sunoffense.................... 0.22729% monoice....................... 0.16399% monowater..................... 0.13938% gravity....................... 0.12027% monosteel..................... 0.11532% monoghost..................... 0.10394% monobug....................... 0.08728% monodragon.................... 0.07821% monoflying.................... 0.07262% tricksun...................... 0.07140% monofighting.................. 0.07018% monoelectric.................. 0.06942% monopsychic................... 0.05804% monofire...................... 0.05747% monodark...................... 0.05451% mononormal.................... 0.05275% monofairy..................... 0.04666% monograss..................... 0.04573% monopoison.................... 0.04454% monoground.................... 0.04107% tricksand..................... 0.03386% rainstall..................... 0.03242% monorock...................... 0.02950% tailwind...................... 0.02697% trickrain..................... 0.01288% hailstall..................... 0.01118% allweather.................... 0.00843% trickhail..................... 0.00825% sunstall...................... 0.00451% trapper....................... 0.00326% swagplay...................... 0.00083% fear.......................... 0.00005% Stalliness (mean: 0.015) -2.0|### |######### -1.0|############## |###################### 0.0|############################## |######################### +1.0|############## |###### +2.0|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.78%