weatherless...................79.01449% balance.......................36.40099% offense.......................24.90535% hyperoffense..................15.14163% voltturn......................14.24855% sand..........................13.38554% semistall.....................11.82515% stall.........................11.72688% sandstall..................... 3.77480% rain.......................... 3.48040% hail.......................... 3.01140% sun........................... 1.32395% choice........................ 1.10100% trickroom..................... 1.06452% hailoffense................... 1.02865% dragmag....................... 0.84398% sandoffense................... 0.37065% gravity....................... 0.28247% multiweather.................. 0.20801% monotype...................... 0.19401% sunoffense.................... 0.08913% rainoffense................... 0.08722% tricksun...................... 0.08254% monoice....................... 0.04124% tricksand..................... 0.02154% monosteel..................... 0.02017% monofire...................... 0.01674% monofairy..................... 0.01635% monoflying.................... 0.01352% trickrain..................... 0.01352% monowater..................... 0.01207% monodark...................... 0.01069% rainstall..................... 0.01014% monobug....................... 0.00939% monopoison.................... 0.00913% monograss..................... 0.00881% monoghost..................... 0.00829% monofighting.................. 0.00672% monoelectric.................. 0.00620% monodragon.................... 0.00607% tailwind...................... 0.00488% trickhail..................... 0.00416% monoground.................... 0.00403% mononormal.................... 0.00332% monopsychic................... 0.00200% allweather.................... 0.00197% trapper....................... 0.00168% sunstall...................... 0.00092% monorock...................... 0.00084% hailstall..................... 0.00024% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.279) -2.0|##### |############ -1.0|############# |################## 0.0|########################### |############################## +1.0|###################### |########### +2.0|##### |###### +3.0|### more negative = more offensive, more positive = more stall one # = 0.65%