weatherless...................85.88368% balance.......................25.30357% offense.......................23.31127% stall.........................22.24457% hyperoffense..................15.91093% semistall.....................13.22966% sand.......................... 8.71376% voltturn...................... 7.36239% sandstall..................... 4.45637% dragmag....................... 3.72908% monotype...................... 2.89909% monopoison.................... 2.86370% monodragon.................... 2.86370% hail.......................... 2.77565% rain.......................... 2.50104% trapper....................... 1.10506% hailoffense................... 0.81271% trickroom..................... 0.79777% rainstall..................... 0.47712% rainoffense................... 0.37117% choice........................ 0.24174% sun........................... 0.22085% batonpass..................... 0.14731% multiweather.................. 0.09497% gravity....................... 0.04655% monoelectric.................. 0.03491% sunoffense.................... 0.00359% monobug....................... 0.00045% sandoffense................... 0.00018% monoice....................... 0.00003% monowater..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.454) -2.0|########## |################# -1.0|############ |############################# 0.0|#################### |#################### +1.0|############################## |################### +2.0|################# |########## +3.0|###### |## more negative = more offensive, more positive = more stall one # = 0.51%