weatherless...................85.09496% balance.......................25.04537% stall.........................24.30818% offense.......................21.86283% hyperoffense..................19.66531% sand..........................10.53519% semistall..................... 9.11831% voltturn...................... 7.16822% sandstall..................... 6.14662% monotype...................... 3.35640% monopoison.................... 3.34891% monodragon.................... 3.34891% hail.......................... 2.59214% dragmag....................... 2.42635% rain.......................... 1.76293% trapper....................... 1.30755% hailoffense................... 0.49774% trickroom..................... 0.49709% rainstall..................... 0.22297% rainoffense................... 0.19881% choice........................ 0.09118% sun........................... 0.07856% multiweather.................. 0.06379% batonpass..................... 0.04573% monoelectric.................. 0.00749% gravity....................... 0.00741% sunoffense.................... 0.00056% sandoffense................... 0.00000% monobug....................... 0.00000% monoice....................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.374) -2.0|############ |################### -1.0|####### |########################### 0.0|############# |########### +1.0|############################## |############# +2.0|#################### |####### +3.0|###### |# more negative = more offensive, more positive = more stall one # = 0.60%