weatherless...................64.05517% offense.......................41.56421% balance.......................33.98728% sand..........................27.66230% hyperoffense..................10.16000% voltturn......................10.10013% stall......................... 8.29485% semistall..................... 5.99366% rain.......................... 5.62392% trickroom..................... 3.29196% sandstall..................... 2.63186% hail.......................... 2.26948% rainoffense................... 1.21222% sun........................... 0.58554% hailoffense................... 0.28901% dragmag....................... 0.26990% monotype...................... 0.25980% choice........................ 0.24031% tricksand..................... 0.20210% sandoffense................... 0.19564% multiweather.................. 0.18053% tailwind...................... 0.15407% monowater..................... 0.09715% monoice....................... 0.09359% gravity....................... 0.04000% sunoffense.................... 0.02870% monobug....................... 0.02639% monopoison.................... 0.02570% mononormal.................... 0.00908% sunstall...................... 0.00543% monopsychic................... 0.00439% tricksun...................... 0.00383% rainstall..................... 0.00340% monoelectric.................. 0.00161% monosteel..................... 0.00110% monorock...................... 0.00053% monofighting.................. 0.00028% monoground.................... 0.00020% monodragon.................... 0.00014% monoflying.................... 0.00011% monofairy..................... 0.00009% monodark...................... 0.00001% monoghost..................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.104) -2.0|# |## -1.5|##### |######### -1.0|########## |############## -0.5|##################### |############################## 0.0|###################### |################## +0.5|####################### |############### +1.0|####### |###### +1.5|### |## +2.0|##### |### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.50%