weatherless...................60.04503% offense.......................38.84116% balance.......................34.40002% sand..........................33.21239% stall.........................13.62771% voltturn......................10.43168% hyperoffense.................. 8.01951% sandstall..................... 5.79453% semistall..................... 5.11160% rain.......................... 4.72002% trickroom..................... 2.76981% hail.......................... 1.83565% rainoffense................... 1.09176% choice........................ 0.36855% sun........................... 0.29227% hailoffense................... 0.23578% dragmag....................... 0.23367% monotype...................... 0.13537% tailwind...................... 0.10361% multiweather.................. 0.09216% sandoffense................... 0.07838% tricksand..................... 0.06214% monowater..................... 0.06049% monoice....................... 0.05329% monobug....................... 0.00940% monopoison.................... 0.00813% gravity....................... 0.00576% mononormal.................... 0.00379% sunstall...................... 0.00223% sunoffense.................... 0.00201% rainstall..................... 0.00156% monopsychic................... 0.00013% monofighting.................. 0.00005% monorock...................... 0.00004% monoelectric.................. 0.00004% monosteel..................... 0.00004% tricksun...................... 0.00001% monodragon.................... 0.00001% monofairy..................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.317) -2.0|# |# -1.5|#### |####### -1.0|####### |########### -0.5|################## |############################## 0.0|##################### |############## +0.5|###################### |################## +1.0|###### |##### +1.5|### |## +2.0|## |### +2.5|## |#### more negative = more offensive, more positive = more stall one # = 0.52%