weatherless...................79.17470% balance.......................44.43138% offense.......................30.05525% sand..........................19.27392% voltturn......................16.02794% semistall.....................11.15981% hyperoffense.................. 7.83455% stall......................... 6.51902% sandstall..................... 1.67034% trickroom..................... 0.79594% rain.......................... 0.77784% sun........................... 0.69255% rainoffense................... 0.41645% sunoffense.................... 0.39207% choice........................ 0.25738% monotype...................... 0.25319% sandoffense................... 0.23485% monofighting.................. 0.09178% hail.......................... 0.08101% monobug....................... 0.06563% tricksand..................... 0.02572% mononormal.................... 0.02500% monograss..................... 0.02357% monoice....................... 0.01707% monodragon.................... 0.01016% gravity....................... 0.00675% monoghost..................... 0.00544% monorock...................... 0.00403% dragmag....................... 0.00402% monopoison.................... 0.00387% monoelectric.................. 0.00277% monodark...................... 0.00230% trickrain..................... 0.00189% monoflying.................... 0.00069% monowater..................... 0.00058% monosteel..................... 0.00017% monofairy..................... 0.00012% tailwind...................... 0.00012% rainstall..................... 0.00003% multiweather.................. 0.00002% monofire...................... 0.00000% monopsychic................... 0.00000% hailoffense................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.262) -2.0|# |### -1.5|### |####### -1.0|######### |############# -0.5|###################### |################# 0.0|###################### |############################## +0.5|############################ |#################### +1.0|################ |######### +1.5|####### |# +2.0|# |# +2.5|##### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.45%