weatherless...................89.79145% balance.......................53.48764% offense.......................27.35897% voltturn......................13.91265% hyperoffense.................. 8.94483% rain.......................... 7.18082% semistall..................... 5.83416% stall......................... 4.37440% sun........................... 2.23001% trickroom..................... 2.05794% hail.......................... 0.75370% rainoffense................... 0.43691% tricksun...................... 0.40614% choice........................ 0.39936% sunoffense.................... 0.35927% monotype...................... 0.26331% monoice....................... 0.15760% sand.......................... 0.05587% monoelectric.................. 0.04454% hailoffense................... 0.04151% tailwind...................... 0.03420% monodragon.................... 0.02568% monofire...................... 0.01719% monowater..................... 0.01428% multiweather.................. 0.01184% mononormal.................... 0.00274% monograss..................... 0.00240% monobug....................... 0.00193% monoghost..................... 0.00139% monosteel..................... 0.00097% monofairy..................... 0.00095% trickhail..................... 0.00057% sandoffense................... 0.00037% monofighting.................. 0.00014% monopsychic................... 0.00010% dragmag....................... 0.00009% monorock...................... 0.00007% trapper....................... 0.00006% monodark...................... 0.00002% gravity....................... 0.00001% monoflying.................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% tricksand..................... 0.00000% sandstall..................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.186) -2.0|### |#### -1.5|###### |##### -1.0|####### |######## -0.5|############# |#################### 0.0|############################## |############################## +0.5|########################### |################ +1.0|############################## |#### +1.5|### |### +2.0|# |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%