weatherless...................68.50358% offense.......................45.90054% balance.......................26.43369% hyperoffense..................22.06541% sand..........................21.01254% rain.......................... 7.77330% voltturn...................... 5.12993% semistall..................... 4.05466% sun........................... 3.15860% sandoffense................... 2.30735% trickroom..................... 1.90412% monotype...................... 1.81452% choice........................ 1.54570% stall......................... 1.54570% rainoffense................... 0.94086% multiweather.................. 0.87366% tailwind...................... 0.71685% monofighting.................. 0.58244% hail.......................... 0.49283% sunoffense.................... 0.42563% monowater..................... 0.26882% sandstall..................... 0.24642% monodragon.................... 0.20161% monorock...................... 0.17921% hailoffense................... 0.17921% monoghost..................... 0.15681% tricksand..................... 0.13441% monofire...................... 0.11201% monosteel..................... 0.08961% monopsychic................... 0.06720% monofairy..................... 0.06720% monoice....................... 0.06720% monograss..................... 0.04480% dragmag....................... 0.04480% trapper....................... 0.04480% monodark...................... 0.04480% monoflying.................... 0.04480% tricksun...................... 0.04480% monopoison.................... 0.02240% monobug....................... 0.02240% monoground.................... 0.02240% monoelectric.................. 0.02240% mononormal.................... 0.02240% Stalliness (mean: -0.325) -2.0|### |#### -1.5|############## |##################### -1.0|######################## |########################## -0.5|############################## |############################# 0.0|############################ |################# +0.5|################# |############ +1.0|########### |### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.41%