weatherless...................68.95054% offense.......................44.34728% balance.......................27.91452% hyperoffense..................22.36171% sand..........................20.86830% rain.......................... 7.75136% voltturn...................... 4.85134% semistall..................... 4.02288% sun........................... 2.90618% trickroom..................... 2.28387% sandoffense................... 2.22277% choice........................ 1.92292% monotype...................... 1.52085% stall......................... 1.35360% rainoffense................... 1.09212% tailwind...................... 0.94069% multiweather.................. 0.79086% monofighting.................. 0.46189% hail.......................... 0.34581% sunoffense.................... 0.29265% sandstall..................... 0.22000% monodragon.................... 0.19216% monowater..................... 0.17983% monorock...................... 0.12773% monoghost..................... 0.11715% monofire...................... 0.10899% monoice....................... 0.10716% tricksand..................... 0.10192% hailoffense................... 0.08543% monofairy..................... 0.08182% monosteel..................... 0.07143% monopsychic................... 0.04571% tricksun...................... 0.04097% monograss..................... 0.03738% trapper....................... 0.03047% monoflying.................... 0.03047% monodark...................... 0.02871% dragmag....................... 0.02092% monopoison.................... 0.01524% monoground.................... 0.01524% monoelectric.................. 0.01524% mononormal.................... 0.01524% monobug....................... 0.00807% Stalliness (mean: -0.322) -2.0|### |#### -1.5|################ |##################### -1.0|####################### |########################## -0.5|############################## |############################ 0.0|############################ |################## +0.5|################# |############# +1.0|############ |#### +1.5|## |### +2.0| more negative = more offensive, more positive = more stall one # = 0.40%