weatherless...................75.76477% balance.......................36.78416% offense.......................35.29666% hyperoffense..................22.99075% sand..........................17.43201% rain.......................... 5.14539% choice........................ 4.86332% trickroom..................... 3.80691% voltturn...................... 3.33950% semistall..................... 2.86920% stall......................... 2.05923% tailwind...................... 1.95515% sandoffense................... 1.68448% rainoffense................... 1.60718% sun........................... 1.34561% monotype...................... 0.88358% hail.......................... 0.44495% monoice....................... 0.44495% monofairy..................... 0.25214% multiweather.................. 0.13273% monofire...................... 0.11099% monofighting.................. 0.05525% sandstall..................... 0.02771% monowater..................... 0.02025% sunoffense.................... 0.00928% dragmag....................... 0.00258% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.277) -2.0|##### |####### -1.5|###################### |################ -1.0|############ |############################# -0.5|##################### |############################ 0.0|############### |############################## +0.5|################# |####################### +1.0|############ |## +1.5|# |##### +2.0| more negative = more offensive, more positive = more stall one # = 0.41%