weatherless...................71.20658% balance.......................54.41788% sand..........................26.24769% offense.......................20.81447% hyperoffense..................18.50319% trickroom..................... 7.39393% stall......................... 3.44863% choice........................ 3.02629% voltturn...................... 3.00846% semistall..................... 2.81584% sandoffense................... 1.92078% rain.......................... 1.76392% tailwind...................... 1.43092% rainoffense................... 0.93077% sun........................... 0.61319% monotype...................... 0.57744% hail.......................... 0.27349% monoice....................... 0.27349% monofairy..................... 0.24829% multiweather.................. 0.10487% monofire...................... 0.05165% monowater..................... 0.00308% sandstall..................... 0.00198% sunoffense.................... 0.00101% monofighting.................. 0.00093% dragmag....................... 0.00016% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.037) -2.0|##### |###### -1.5|########### |###### -1.0|### |####### -0.5|############# |########## 0.0|###### |############################## +0.5|##################### |####################### +1.0|########### | +1.5| |###### +2.0| more negative = more offensive, more positive = more stall one # = 0.62%