weatherless...................74.05200% offense.......................56.00284% balance.......................41.62825% sun...........................14.23443% sand.......................... 6.30369% rain.......................... 4.81553% trickroom..................... 2.48992% hyperoffense.................. 1.61085% hail.......................... 1.47260% tricksun...................... 1.14405% multiweather.................. 0.87082% semistall..................... 0.68408% voltturn...................... 0.55715% monotype...................... 0.30312% tailwind...................... 0.24542% tricksand..................... 0.11128% sunoffense.................... 0.07788% stall......................... 0.07397% sandoffense................... 0.05570% rainoffense................... 0.03654% monopsychic................... 0.03540% monowater..................... 0.02920% trickrain..................... 0.02840% monodark...................... 0.02785% dragmag....................... 0.02762% monoice....................... 0.02649% monoelectric.................. 0.02524% hailoffense................... 0.01956% monobug....................... 0.01800% monograss..................... 0.01718% monoground.................... 0.01688% monoflying.................... 0.01623% trickhail..................... 0.01572% monorock...................... 0.01445% monofire...................... 0.01351% monopoison.................... 0.01182% monofairy..................... 0.01174% mononormal.................... 0.00984% monosteel..................... 0.00849% monodragon.................... 0.00742% monoghost..................... 0.00724% monofighting.................. 0.00615% sandstall..................... 0.00308% batonpass..................... 0.00305% gravity....................... 0.00197% sunstall...................... 0.00093% hailstall..................... 0.00091% trapper....................... 0.00082% swagplay...................... 0.00052% rainstall..................... 0.00028% Stalliness (mean: -0.080) | -1.2|# |### -0.8|###### |############ -0.4|################### |########################## 0.0|############################## |###################### +0.4|############## |###### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.70%